Mathematics
Learning Approach
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In the teaching and learning of mathematics, the school believes in building a strong foundation in the mathematical concepts in our students. We guide our students in the acquisition of mathematical concepts and skills through activity-based lessons using the Concrete-Pictorial-Abstract (C-P-A) approach. Students are given concrete experiences to help them develop a sense of numbers, make connections and subsequently become better problem-solvers.

We believe that students discover, reason and communicate their thinking as they work in collaboration with their peers. Through collaborative learning, students build confidence in problem-solving, foster an interest towards learning mathematics and importantly, acquire deeper knowledge in mathematics.
Targeted at the lower primary levels, Learning Support for Mathematics (LSM) is an early intervention effort aimed at providing additional support to students who do not have foundational numeracy skills and knowledge to access the Primary 1 Mathematics curriculum. Identified students will be supported by specially trained LSM Teachers through activity-based lessons focusing on small successes to build on their motivation.
For the middle primary levels, the Improving Confidence and Achievement in Numeracy (ICAN) programme is a collaboration between schools and MOE to support low progress learners students using intervention strategies and models that are guided by research to tackle the 4 key issues: learning gaps, language, motivation and memory. The lessons follow the FREMC structure – Factual Fluency, Readiness, Engagement, Mastery and Consolidation.
P1 to P2 Programmes
P1 AND P2 EXPERIENTAL LEARNINGIn the lower primary, students are equipped with a learning kit that focuses on helping students strengthen their numeracy skills – focusing on numbers and the four operations (+, -, x, ÷), applying these to solving word problem types, as well as allowing them to explore math even out of the classroom – from measurement topics to reinforcing numeracy skills that they learnt in school. Students use the learning aids in this kit to help them in improving their working memory. Here are some of the learning items in the learning kit: Digit Cards, Ten Frames, Clocks with adjustable hands and Measuring Tape |
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LEARNING SUPPORT FOR MATHEMATICS (LSM)The LSM programme is an early intervention effort aimed at providing additional support to students who do not have foundational numeracy skills and knowledge to access the Primary 1 Mathematics curriculum. Identified students will be supported by Math Teachers especially trained in LSM Teachers. In LSM classrooms, students experience the joy of learning through activity-based lessons focusing on small successes to build on their motivation. |
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MATHS FUN DAY
Building Foundations for Joyful Learning
In the first week of Term 2, Term 3, and Term 4, selected P3 and P4 prefects
took on the role of facilitators for specially designed mathematics-based
games, exclusively crafted for the P1 students. These games were strategically
co-created by the prefects and the teachers to help the P1 students reinforce
concepts learned in the previous term and, more importantly, to cultivate
a joyful approach to learning.
The game stations were proposed and developed by the prefects, providing
an engaging platform for P1 students to revise essential mathematical concepts.
The aim was to make learning enjoyable while reinforcing their understanding.
In their post-activity reflection forms, the prefects shared that this
experience taught them valuable lessons in patience, particularly when
explaining the rules before the games commenced. They expressed a deep
sense of satisfaction in successfully guiding their younger peers through
activities centred around addition and subtraction.
This initiative not only served as an educational platform but also fostered
a sense of mentorship and camaraderie among students of different levels.

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Training selected Prefects to teach their young juniors
THE NUMERACY PROGRAMME
Nurturing Confidence and Learning Through Play
The Numeracy Programme stands as a beacon of innovation, designed not
only to reinforce fundamental numeracy concepts but also to instil motivation
and confidence in young learners. This enrichment initiative, driven by
a commitment to providing positive learning experiences, prevents math
anxieties among students.
At the heart of The Numeracy Programme lies the belief that learning can
be both enjoyable and effective. Through a strategic integration of play
and numeracy, students are not only introduced to essential mathematical
concepts but are also encouraged to build a positive relationship with
the subject. This approach aligns with the broader mission of fostering
a love for learning that extends beyond the classroom.
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The Numeracy Programme operates in collaboration with esteemed partners,
including SINDA and RSVP Singapore, creating a partnership focused on enhancing
the learning journey. The objective of Learning through Games forms the
cornerstone of this partnership, emphasizing the use of interactive and
engaging activities to reinforce numeracy skills.
By intertwining fun and learning, The Numeracy Programme aims to create
an environment where students feel motivated and confident in their mathematical
abilities. The incorporation of games not only adds an element of enjoyment
but also provides a hands-on approach to understanding mathematical concepts,
making them more tangible and accessible.
By infusing play into the learning process, the Numeracy Programme strives
to create a generation of students who not only excel in numeracy but also
approach mathematical challenges with enthusiasm and confidence.
MASS FUN DAY
A Hands-on Learning Experience
In an exploration of the world of Mass, our P2 students engaged in a Mass
Fun Day that not only made learning tangible but also left a lasting impression
on their understanding of this fundamental concept.
One of the key highlights of the day was the opportunity for students
to work collaboratively in groups, delving into hands-on experiences in
measuring mass. Each group embarked on the exciting journey of measuring
the mass of various objects. This interactive activity not only honed their
practical skills but also encouraged them to articulate their choices of
units: grams or kilograms, providing a deeper insight into the measurement
process.
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The exploration didn't stop there; students eagerly gathered around balance
scales and weighing scales to compare the masses of different objects,
particularly various fruits. This practical application allowed them to
witness firsthand how the concept of mass is applied in real-world scenarios,
fostering a more intuitive understanding.
To further solidify their learning, everyday examples were ingeniously
incorporated. Students had the opportunity to develop a sense of how heavy
1 kg or 1 g feels by interacting with common household items. Packets of
sugar, flour, rice, paper, and even a rubber band served as tangible examples,
connecting theoretical knowledge with the tangible weight of everyday objects.
The Mass Fun Day not only made learning about mass an exciting adventure
but also laid the groundwork for a more profound comprehension of this
fundamental scientific concept. Through practical engagement and real-world
examples, students not only measured mass but also measured the fun and
excitement in their learning journey.

SHOPPING ADVENTURE
Embarking on a Financial Literacy Experience
In the course of financial learning, Shopping Adventure stands as a dynamic
exploration, bridging theory with practical skills. This initiative immerses
students in a simulated supermarket, transforming the complexities of currency
into hands-on experiences.
Armed with shopping lists and trolleys, student shoppers navigate the
challenge with enthusiasm. Within this engaging atmosphere, some students
adopt pivotal roles—cashiers with toy cashier registers and price checkers
aiding shoppers in decision-making. This role-play not only adds realism
but fosters collaborative learning.
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Students employ play money, making mindful choices and completing transactions. This interactive activity deepens their understanding of financial transactions and cultivates responsibility in resource management. The adventure extends as students creatively make up amounts of money using play notes and coins, enhancing their understanding of numerical combinations. They articulate these amounts in various ways, refining their ability to express financial values using different notations. Beyond the shopping challenge, students engage in exercises making different amounts of money, honing skills in addition and subtraction.
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Shopping Adventure is a holistic, engaging approach to teaching money concepts. As students embark on this journey, they become adept at handling money and develop skills crucial for broader financial literacy.
P3 to P4 Programmes
P3 AND P4 EXPERIENTIAL LEARNING
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Since the 2021 CATalytics Project with SEAB research team, students learn through a series of lessons which involved procuring and customising day-to-day items (eg: 1 kg of rice, 650 g of flour, 1 kg 400 g of red beans, etc) and setting up learning stations in the hall, taking into much consideration prevailing SMM requirements. All students of varying academic progress benefit very much from the experiential and authentic hands-on experiences on the topic Measurement, especially the sub-topic Mass. The students’ learning experiences increase their motivation to explore real life objects, and heighten the relevance of Math to everyday activities.
IMPROVING CONFIDENCE AND ACHIEVEMENT IN NUMERACY (ICAN)
The ICAN programme is a collaboration between schools and MOE to support low progress learners students using intervention strategies and models that are guided by research to tackle the 4 key issues of learning gaps, language, motivation and memory. The lessons follow the FREMC structure – Factual Fluency, Readiness, Engagement, Mastery and Consolidation.
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LEARNING MULTIPLICATION SONGS
A Harmonious Approach to Mathematical Confidence
Our dedicated Math Teacher, Mr Ivan Sim, has orchestrated an innovative
and melodious journey through the introduction of customised resources
— The Multiplication Songs. This initiative has elevated the learning experiences
of our students across various levels, spreading the joy of learning mathematics.
Inspired by our creative Math Head Mrs Maybelline See, Mr Sim embarked
on the journey of adapting these multiplication songs. These songs, carefully
tailored to engage young minds, bring an element of joy to the learning
process, making mathematical concepts more accessible and enjoyable.
The multiplication songs are more than a teaching tool; they are a testament
to the power of creative and engaging methods in education. The songs have
not only added a musical dimension to mathematical learning but has also
fostered a positive attitude towards the subject, setting the stage for
a lifelong appreciation of the beauty of numbers.
E2K MATH
Nurturing Mathematical Minds
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E2K Mathematics Programme is an innovative journey, guiding students to
master mathematical concepts with depth. Embracing an inquiry approach,
the program focuses on developing mathematical reasoning skills.
At the core of E2K Math is the encouragement of independent and collaborative
exploration. Students engage with puzzles, games, and tailored mathematical
explorations, fostering curiosity and active participation in mathematical
thinking.
Going beyond conventional methods, the program aims to instil not only
mathematical proficiency but also the attitudes of seasoned mathematicians.
Through hands-on challenges, students develop resilience and creativity,
cultivating a mindset aligned with true mathematical scholarship.
Crucially, E2K recognizes 21st-century demands, aligning objectives with
the development of critical thinking, invention thinking, and effective
communication skills. These competencies prepare students for academic
challenges and future endeavours.
P5 to P6 Programmes
MATHEMATICS OLYMPIAD TRAINING PROGRAMME
In line with the school’s continual emphasis on enriching and developing students’ potential to their fullest, identified students from P5 and P6 will go through the training programme to be equipped with the necessary Mathematical knowledge and repertoire of problem-solving and visual-thinking skills to tackle higher-order and non-routine problems. Some of the competitions these students will take part include:
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Singapore and Asian Schools Math Olympiad (SASMO)
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Primary School Mathematics Challenge (PSMC)
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National Mathematical Olympiad Singapore (NMOS)
ASPIRE PROGRAMME
Every year, the P5 and P6 level will attend a problem solving workshop targeting on the areas of concerns for the respective levels. The course focuses on mathematical problems solving with emphasis on the development of concepts, skills and its underlying processes. In the process, the students will also be engaged in developing and using good thinking habits to approach problem solving and to evaluate their solutions. They will be guided to be aware of their metacognition, to think flexibly, to strive for accuracy and to manage their impulsivity.
P5 CATALYTICS
Towards Adaptive Learning

In the digital era, P5 students recently undertook the SEAB CATalytics
assessment, a computer-based tool evaluating core knowledge and skills
in Primary Mathematics. CATalytics not only gauges overall performance
but also guides tailored learning strategies.
Participating in CATalytics is a leap forward in leveraging technology
for an enhanced learning journey. It becomes a dynamic feedback loop, offering
insights into students’ learning journey. Understanding strengths and areas
for growth equips them to navigate challenges, fostering a sense of ownership
in learning.
As we navigate 21st-century education, tools like CATalytics assess academic
prowess and catalyse a responsive, student-centric approach. It reflects
our commitment to evolving education alongside the needs of the digital
era.
Use of Games in Mathematics (P1 to P6)
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Through the use of games, we strive to nurture students’ creative and inventive thinking. Games provide the opportunity for students to apply their reasoning in a fun and inviting environment, where learning through engagement is promoted.
Embedding games into the concrete-pictorial-abstract approach in Mathematics is purposeful, as students actively reinforce and hone their factual fluency and mathematical concepts. Also, games call for the need for our students to think out of the box as they devise creative and innovative solutions in the gameplay. Some examples of the games used during curriculum time are listed below.